摘 要
本研究针对小学语文识字教学中学生兴趣不足、学习效果欠佳的问题,探索游戏化设计在识字教学中的应用价值与实践路径。通过文献研究法梳理游戏化教学的理论基础,结合行动研究法开展为期一学期的教学实践,构建了包含"情境创设-任务驱动-即时反馈-成就激励"四维度的游戏化识字教学模式。研究发现,该模式能显著提升学生的识字兴趣与课堂参与度,实验班学生的识字正确率较对照班提高15.3%,字词运用能力提升21.7%。研究创新性地将AR技术与传统识字游戏相结合,开发了"汉字探险家"系列互动游戏,实现了虚拟场景与真实学习的有机融合。同时,建立了基于过程性评价的游戏积分系统,有效激发了学生的学习动机。研究表明,科学设计的游戏化教学能够优化识字教学过程,促进知识内化与迁移。本研究成果为小学语文识字教学提供了新的思路与方法参考,对推动信息技术与语文教学的深度融合具有积极意义。
关键词:游戏化教学;识字教学;小学语文;AR技术
Practice of gamification design in primary school Chinese literacy teaching
Xing Ming
(×× School, Anyang Normal University, Anyang, 455002)
Abstract:Aiming at the problems of lack of interest and poor learning effect in primary school Chinese and literacy teaching, this study explores the application value and practice path of gamification design in literacy teaching. Through literature research, the theoretical basis of gamification teaching is summarized, and the teaching practice is carried out for one semester with action research method. A four-dimensional gamification literacy teaching model including "situation creation, task driving, immediate feedback and achievement motivation" is constructed. It is found that this model can significantly improve students' literacy interest and classroom participation, and the literacy accuracy of students in the experimental class is 15.3% higher than that in the control class, and the word usage ability is 21.7% higher. The research innovatively combined AR technology with traditional literacy games, developed a series of interactive games "Chinese Character Explorer", and realized the organic integration of virtual scenes and real learning. At the same time, the game points system based on process evaluation is established, which effectively stimulates students' learning motivation. The research shows that scientifically designed gamified teaching can optimize the process of literacy teaching and promote the internalization and transfer of knowledge. The research results provide a new idea and method reference for primary school Chinese and literacy teaching.
Key words:gamification teaching; Literacy teaching; Primary school Chinese; AR technology
目 录
摘 要 1
一、小学语文识字教学中游戏化设计的理论基础 1
(一)游戏化学习理论概述 1
(二)小学语文识字教学的特点分析 1
二、小学语文识字教学游戏化设计的原则与方法 2
(一)游戏化设计的基本原则 2
(二)识字教学游戏化的具体方法 2
(三)游戏化设计的评价标准 3
三、小学语文识字教学游戏化设计的实践案例 3
(一)低年级识字游戏的设计与实施 3
(二)中高年级识字游戏的创新应用 4
(三)跨学科融合的游戏化设计探索 4
四、小学语文识字教学游戏化设计的成效与反思 4
(一)游戏化设计对学生学习效果的影响 4
(二)教师实施游戏化教学的挑战与对策 5
(三)未来发展方向与改进建议 5
五、结论 5
参考文献 7
致谢 8