摘 要
计算机图形学中的实时渲染技术作为连接虚拟世界与现实世界的桥梁,在游戏、影视特效、虚拟现实等领域发挥着不可替代的作用,随着硬件性能的提升和应用场景的拓展,对实时渲染技术提出了更高要求。本研究旨在探讨近年来计算机图形学中实时渲染技术的发展进展,聚焦于提高渲染效率与视觉质量。通过分析现有算法框架,结合硬件加速特性,提出基于光线追踪与光栅化的混合渲染方案,该方案利用光线追踪处理复杂光影效果,以光栅化方式快速绘制几何模型,二者优势互补。同时引入机器学习优化渲染流程,如采用神经网络预测场景可见性,减少不必要的计算开销。此研究不仅为实时渲染提供了新的思路,还推动了计算机图形学理论与实践的进步,特别是在交互式应用领域展现出巨大潜力,为后续相关研究奠定了坚实基础。
关键词:实时渲染 光线追踪与光栅化混合 机器学习优化
Abstract
As a bridge between the virtual world and the real world, real-time rendering technology in computer graphics plays an irreplaceable role in games, film and television special effects, virtual reality and other fields. With the improvement of hardware performance and the expansion of application scenarios, higher requirements are put forward for real-time rendering technology. This study aims to explore the development of real-time rendering technology in computer graphics in recent years, focusing on improving rendering efficiency and visual quality. By analyzing the existing algorithm fr amework and combining the hardware acceleration characteristics, a hybrid rendering scheme based on ray tracing and rasterization is proposed. The scheme uses ray tracing to process complex light and shadow effects and quickly draws geometric models by rasterization. At the same time, machine learning is introduced to optimize the rendering process, such as using neural networks to predict scene visibility to reduce unnecessary computing overhead. This research not only provides a new idea for real-time rendering, but also promotes the progress of computer graphics theory and practice, especially in the field of interactive application, which shows great potential and lays a solid foundation for subsequent related research.
Keyword:Real-Time Rendering Ray Tracing And Rasterization Hybrid Machine Learning Optimization
目 录
1绪论 1
1.1研究背景与意义 1
1.2国内外研究现状 1
2实时渲染基础理论 1
2.1渲染管线基本原理 2
2.2光照模型与材质 2
2.3几何处理技术进展 3
3高效渲染算法研究 3
3.1屏幕空间反射技术 3
3.2实时光影追踪进展 4
3.3基于物理的渲染优化 5
4应用场景与挑战 5
4.1游戏开发中的应用 6
4.2虚拟现实技术融合 6
4.3未来发展趋势展望 7
结论 7
参考文献 9
致谢 10